Microsoft has released a new version of its technology for games. It is called DirectX 12 Ultimate. Its main goal is to improve the integration of the set of functions and features of bash Windows with the Xbox platform. The new tool will be available no later than the end of this year. It is also reported that this technology will be supported at the start by the Xbox Series X.
The DX12 Ultimate is not a giant leap compared to the transition between DirectX 11 and DirectX 12, which was released in 2014. The update includes several software achievements, among which support for ray tracing (Ray Tracing 1.1), and this will significantly simplify the optimization of games for the upcoming Xbox Seris X series and the latest Nvidia and AMD video cards. At the same time, the updated API will also support legacy PC and Xbox hardware unchanged.
“When gamers purchase DX12 Ultimate-branded graphics cards, as well as the Xbox Series X console, they can confidently understand that their hardware is guaranteed to support all next-generation graphics functions, including DirectX Raytracing, variable speed shading, mesh shaders, and Sampler Feedback. This “quality mark” provides excellent support for the “future” for next-generation games, ”said chief developer Sean Hargreaves on a Microsoft blog.
For ordinary users, all this does not mean that much is changing, and this will not lead to immediate and noticeable changes in the visual part of existing games. First of all, the new technology will be necessary for next-generation game developers. The project can be optimized using DX12 Ultimate to run on various Xbox devices, as well as on AMD and Nvidia cards. AMD has already announced support for Microsoft’s new technology for its new RDNA 2 architecture, which will be used in next-generation consoles.